Files
Blitz/include/client/ClientConnexion.h
Persson-dev 8880056b1c
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move Client to client namespace
2024-04-14 19:27:42 +02:00

39 lines
944 B
C++

#pragma once
#include "blitz/common/Defines.h"
#include "blitz/network/Connexion.h"
namespace blitz {
namespace client {
class Client;
class ClientConnexion : public network::Connexion {
private:
Client* m_Client;
std::string m_PlayerName;
game::PlayerID m_PlayerID;
public:
ClientConnexion(Client* client);
virtual ~ClientConnexion();
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ChatPacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
bool Connect(const std::string& pseudo, const std::string& address, std::uint16_t port);
game::PlayerID GetPlayerID() const {
return m_PlayerID;
}
private:
void Login(const std::string& pseudo);
void RegisterHandlers();
};
} // namespace client
} // namespace blitz