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C'est très long Co-authored-by: Morph01 <thibaut6969delastreet@gmail.com> Reviewed-on: #43 Co-authored-by: Persson-dev <sim16.prib@gmail.com> Co-committed-by: Persson-dev <sim16.prib@gmail.com>
72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
#pragma once
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/**
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* \file UpdateGameStatePacket.h
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* \brief File containing the blitz::protocol::UpdateGameStatePacket class
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*/
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#include "blitz/game/Game.h"
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#include "blitz/protocol/Protocol.h"
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namespace blitz {
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namespace protocol {
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/**
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* \class UpdateGameStatePacket
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* \brief Packet for updating the game state.
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* %Packet structure :
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* | PacketType |
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* |-----------------------------|
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* | PacketType::UpdateGameState |
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*
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* | Field Name | Field Type | Notes |
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* |--------------------|-------------------|----------------------------------------------|
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* | Game State | GameState | The new game state |
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* | Time Remaining | std::uint64_t | The time remaining in the current game state |
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*/
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class UpdateGameStatePacket : public Packet {
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private:
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game::GameState m_GameState;
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std::uint64_t m_TimeRemaining;
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public:
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/**
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* \brief Default constructor.
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*/
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UpdateGameStatePacket() {}
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/**
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* \brief Constructor.
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* \param a_GameState The new game state.
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* \param a_TimeRemaining The time remaining in the current game state.
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*/
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UpdateGameStatePacket(game::GameState a_GameState, std::uint64_t a_TimeRemaining = 0) :
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m_GameState(a_GameState), m_TimeRemaining(a_TimeRemaining) {}
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virtual ~UpdateGameStatePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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/**
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* \brief Get the new game state.
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* \return The new game state.
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*/
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game::GameState GetGameState() const {
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return m_GameState;
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}
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/**
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* \brief Get the time remaining in the current game state.
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* \return The time remaining in the current game state.
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*/
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std::uint64_t GetTimeRemaining() const {
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return m_TimeRemaining;
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}
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virtual PacketType GetType() const {
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return PacketType::UpdateGameState;
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}
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};
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} // namespace protocol
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} // namespace blitz
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