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Blitz/include/blitz/misc/Time.h
Persson-dev 0247ee3cc1
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add delay timer
2024-03-28 17:48:59 +01:00

153 lines
3.1 KiB
C++

#pragma once
#include <cstdint>
#include <functional>
namespace blitz {
namespace utils {
std::uint64_t GetTime();
typedef std::function<void()> TimerExecFunction;
// utililty class to call a function at regular period of time
class AutoTimer {
private:
std::uint64_t m_Interval;
TimerExecFunction m_Function;
std::uint64_t m_LastTime = GetTime();
std::uint64_t m_InternalTime = 0;
public:
AutoTimer() : m_Interval(0), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval) : m_Interval(interval), m_Function(nullptr) {}
AutoTimer(std::uint64_t interval, TimerExecFunction callback) : m_Interval(interval), m_Function(callback) {}
void Update();
void Update(std::uint64_t delta);
void Reset();
void SetInterval(std::uint64_t newInterval) {
m_Interval = newInterval;
}
std::uint64_t GetInterval() const {
return m_Interval;
}
void SetCallbackFunction(TimerExecFunction newCallback) {
m_Function = newCallback;
}
TimerExecFunction GetCallbackFunction() const {
return m_Function;
}
};
// utililty class to trigger update at regular period of time
class Timer {
private:
std::uint64_t m_Interval; // in millis
std::uint64_t m_InternalTime = 0;
public:
Timer() : m_Interval(0) {}
Timer(std::uint64_t interval) : m_Interval(interval) {}
bool Update(std::uint64_t delta);
void Reset();
// void ResetSoft(); // don't trigger the timer
std::uint64_t GetTimeRemaining() const {
return m_Interval - m_InternalTime;
}
std::uint64_t GetTimeElapsed() const {
return m_InternalTime;
}
void SetInterval(std::uint64_t newInterval) {
m_Interval = newInterval;
}
std::uint64_t GetInterval() const {
return m_Interval;
}
};
// utililty class to trigger update at regular period of time with a cooldown
template <typename T>
class CooldownTimer {
private:
T m_Cooldown;
T m_CooldownTime;
public:
CooldownTimer() : m_Cooldown(0), m_CooldownTime(0) {}
CooldownTimer(T cooldown) : m_Cooldown(0), m_CooldownTime(cooldown) {}
bool Update(T delta) {
if (m_Cooldown > 0) {
m_Cooldown = std::max<T>(static_cast<T>(0), static_cast<T>(m_Cooldown - delta));
}
return m_Cooldown == 0;
}
void ApplyCooldown() {
m_Cooldown = m_CooldownTime;
}
void Reset() {
m_Cooldown = 0;
}
void SetCooldown(T newCooldown) {
m_CooldownTime = newCooldown;
}
T GetCooldown() const {
return m_CooldownTime;
}
};
// utililty class to trigger update at regular period of time with a cooldown
template <typename T>
class DelayTimer {
private:
T m_DelayTime;
T m_InternalTime;
public:
DelayTimer() : m_DelayTime(0), m_InternalTime(0) {}
DelayTimer(T delay) : m_DelayTime(delay), m_InternalTime(delay) {}
/**
* \brief Returns true whether the delay has been passed.
*/
bool Update(T delta) {
m_InternalTime = std::max<T>(static_cast<T>(0), static_cast<T>(m_InternalTime - delta));
return m_InternalTime == 0;
}
/**
* \brief Resets the timer
*/
void Reset() {
m_InternalTime = m_DelayTime;
}
void SetDelay(T newDelay) {
m_DelayTime = newDelay;
}
T GetDelay() const {
return m_DelayTime;
}
};
} // namespace utils
} // namespace blitz