Files
Blitz/include/client/config/BlitzConfig.h
Persson-dev cd4fb0a7ec
All checks were successful
Linux arm64 / Build (push) Successful in 5m3s
Merge branch 'main' into gestionnaireajoutkick
2024-04-11 17:20:56 +02:00

119 lines
1.8 KiB
C++

#pragma once
/**
* \file BlitzConfig.h
* \brief File containing the blitz::BlitzConfig class
*/
#include "blitz/game/Game.h"
#include <array>
#include <string>
namespace blitz {
/**
* \enum KeyAction
* \brief Enum containing the key actions
*/
enum KeyAction {
kaAvancer = 0,
kaReculer,
kaDroite,
kaGauche,
kaFenetreAdmin,
kaMax,
};
typedef std::array<int, kaMax> Keybinds;
/**
* \class BlitzConfig
* \brief Class used to manage the Blitz configuration
*/
class BlitzConfig {
private:
std::array<char, 20> m_Pseudo;
game::GameConfig m_ServerConfig;
bool m_VSync;
bool m_DisplayFps;
Keybinds m_Keybinds{};
float m_MouseSpeed;
public:
/**
* \brief Default constructor
*/
BlitzConfig();
~BlitzConfig();
std::array<char, 20>& GetPseudo() {
return m_Pseudo;
}
/**
* \brief Return whether VSync is enabled
*/
bool IsVSyncEnabled() const {
return m_VSync;
}
/**
* \brief Set whether VSync is enabled
*/
void SetVSync(bool vsync) {
m_VSync = vsync;
}
/**
* \brief Return whether the FPS display is enabled
*/
bool IsFPSDisplayEnabled() const {
return m_DisplayFps;
}
/**
* \brief Set whether the FPS display is enabled
*/
void SetFPSDisplay(bool display) {
m_DisplayFps = display;
}
/**
* \brief Get the keybinds
* \return The keybinds
*/
Keybinds& GetKeys() {
return m_Keybinds;
}
/**
* \brief Get the mouse speed
* \return The mouse speed
*/
float GetMouseSpeed() const {
return m_MouseSpeed;
}
/**
* \brief Set the mouse speed
*/
void SetMouseSpeed(float MouseSpeed) {
m_MouseSpeed = MouseSpeed;
}
/**
* \brief Get the server configuration
* \return The server configuration
*/
game::GameConfig& GetServerConfig() {
return m_ServerConfig;
}
private:
void LoadConfig();
void LoadDefaultConfig();
void SaveConfig();
};
} // namespace blitz