31 lines
635 B
C++
31 lines
635 B
C++
#pragma once
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#include "ShaderProgram.h"
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namespace blitz {
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namespace shader {
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class BulletShader : public ShaderProgram {
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private:
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unsigned int m_LocationProjectionMatrix = 0;
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unsigned int m_LocationViewMatrix = 0;
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unsigned int m_LocationAlpha = 0;
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unsigned int m_LocationTransform = 0;
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protected:
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virtual void GetAllUniformLocation() override;
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public:
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BulletShader();
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bool LoadShader();
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void SetProjectionMatrix(const Mat4f& proj) const;
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void SetViewMatrix(const Mat4f& view) const;
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void SetTransform(const Mat4f& trans) const;
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void SetDecay(float decay) const;
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};
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} // namespace shader
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} // namespace blitz
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