35 lines
748 B
C++
35 lines
748 B
C++
#pragma once
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#include "blitz/game/Game.h"
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#include "blitz/misc/Time.h"
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namespace blitz {
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namespace server {
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class Server;
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class ServerGame : public game::Game {
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private:
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Server* m_Server;
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utils::Timer m_PositionTimer;
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public:
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ServerGame(Server* server);
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virtual ~ServerGame();
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void CheckShoot(game::PlayerID player, Vec3f position, float yaw, float pitch);
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void AddPlayer(game::PlayerID player, const std::string& name) override;
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void RemovePlayer(game::PlayerID player) override;
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void Tick(std::uint64_t delta) override;
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private:
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void SendPlayerPositions();
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void DamagePlayer(game::Player& player, game::Player& shooter);
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void UpdateHP(game::Player& player, float newHP);
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};
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} // namespace server
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} // namespace blitz
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