48 lines
1.2 KiB
Lua
48 lines
1.2 KiB
Lua
includes("Blitz.lua")
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-- This should be temporary
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opengl = "glbinding"
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if is_plat("linux") and is_arch("arm64-v8a") then
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opengl = "glew"
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add_defines("BLITZ_GL_LOADER_GLEW")
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end
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add_requires("libsdl 2.28.5", {configs = {sdlmain = false}})
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add_requires("imgui 1.90", {configs = {sdl2 = true, opengl3 = true}})
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add_requires(opengl, "assimp 5.3.1", "nlohmann_json", "openal-soft", "stb")
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-- Client binary (default)
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target("BlitzClient")
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if is_plat("android") then
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set_kind("shared")
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else
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set_kind("binary")
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end
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set_default(true)
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add_includedirs("../include")
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add_files("../src/client/**.cpp", "../src/ClientMain.cpp")
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-- Libraries
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add_deps("Blitz")
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add_packages("libsdl", opengl, "assimp", "nlohmann_json", "openal-soft", "stb", "imgui")
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if is_plat("macosx") then
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add_frameworks("OpenGL")
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elseif is_plat("windows") then
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add_ldflags("/LTCG") -- fix compiltation of glbinding
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end
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-- Assets
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set_rundir("../assets")
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-- Valgrind test
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if is_mode("valgrind") then
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on_run(function (target)
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os.cd("assets")
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os.execv("valgrind", {"-s", "--leak-check=full", target:targetfile()})
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end)
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end
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