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Co-authored-by: = <=> Co-authored-by: AquaEBM <AquaEBM@gmail.com> Co-authored-by: AquaEBM@gmail.com <AquaEBM@gmail.com> Reviewed-on: #21 Co-authored-by: Persson-dev <sim16.prib@gmail.com> Co-committed-by: Persson-dev <sim16.prib@gmail.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#include "blitz/common/Defines.h"
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#include "blitz/maths/Vector.h"
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#include "blitz/protocol/Protocol.h"
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namespace blitz {
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namespace protocol {
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class PlayerPositionAndRotationPacket : public Packet {
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private:
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game::PlayerID m_Player; // only used when sent to client
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Vec3f m_Position;
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float m_Yaw, m_Pitch;
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public:
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PlayerPositionAndRotationPacket() {}
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PlayerPositionAndRotationPacket(const Vec3f& position, float yaw, float pitch, game::PlayerID player = 0) :
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m_Player(player), m_Position(position), m_Yaw(yaw), m_Pitch(pitch) {}
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virtual ~PlayerPositionAndRotationPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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const Vec3f& GetPosition() const {
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return m_Position;
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}
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float GetYaw() const {
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return m_Yaw;
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}
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float GetPitch() const {
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return m_Pitch;
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}
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game::PlayerID GetPlayer() const {
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return m_Player;
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}
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virtual PacketType GetType() const {
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return PacketType::PlayerPositionAndRotation;
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}
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};
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} // namespace protocol
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} // namespace blitz
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