47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
#pragma once
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#include "blitz/common/Defines.h"
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#include "blitz/game/Player.h"
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#include "blitz/protocol/Protocol.h"
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namespace blitz {
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namespace protocol {
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class PlayerStatsPacket : public Packet {
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private:
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game::PlayerID m_PlayerID;
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game::PlayerStats m_PlayerStats;
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public:
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PlayerStatsPacket() {}
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PlayerStatsPacket(game::PlayerID playerID, const game::PlayerStats& stats) : m_PlayerID(playerID), m_PlayerStats(stats) {}
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virtual ~PlayerStatsPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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/**
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* \brief Getter of the player id
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* \return The ID of the player
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*/
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game::PlayerID GetPlayerID() const {
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return m_PlayerID;
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}
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/**
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* \brief Getter of the player stats
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* \return The stats of the player
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*/
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const game::PlayerStats& GetPlayerStats() const {
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return m_PlayerStats;
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}
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virtual PacketType GetType() const {
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return PacketType::PlayerStats;
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}
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};
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} // namespace protocol
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} // namespace blitz
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