Files
Blitz/include/blitz/protocol/PacketHandler.h
Persson-dev 4590672b36
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add PlayerStatsPacket
2024-03-26 10:35:05 +01:00

39 lines
1.2 KiB
C++

#pragma once
#include "blitz/protocol/PacketsForward.h"
#include "blitz/protocol/Protocol.h"
namespace blitz {
namespace protocol {
class PacketDispatcher;
class PacketHandler {
private:
PacketDispatcher* m_Dispatcher;
public:
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
virtual ~PacketHandler() {}
PacketDispatcher* GetDispatcher() {
return m_Dispatcher;
}
virtual void HandlePacket(const ChatPacket* packet) {}
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
virtual void HandlePacket(const DisconnectPacket* packet) {}
virtual void HandlePacket(const KeepAlivePacket* packet) {}
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
virtual void HandlePacket(const PlayerListPacket* packet) {}
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
virtual void HandlePacket(const PlayerPositionAndRotationPacket* packet) {}
virtual void HandlePacket(const PlayerShootPacket* packet) {}
virtual void HandlePacket(const PlayerStatsPacket* packet) {}
virtual void HandlePacket(const ServerTpsPacket* packet) {}
virtual void HandlePacket(const UpdateHealthPacket* packet) {}
};
} // namespace protocol
} // namespace blitz