39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
#pragma once
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#include "blitz/protocol/PacketsForward.h"
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#include "blitz/protocol/Protocol.h"
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namespace blitz {
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namespace protocol {
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class PacketDispatcher;
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class PacketHandler {
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private:
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PacketDispatcher* m_Dispatcher;
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public:
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PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
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virtual ~PacketHandler() {}
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PacketDispatcher* GetDispatcher() {
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return m_Dispatcher;
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}
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virtual void HandlePacket(const ChatPacket* packet) {}
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virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(const DisconnectPacket* packet) {}
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virtual void HandlePacket(const KeepAlivePacket* packet) {}
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virtual void HandlePacket(const PlayerJoinPacket* packet) {}
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virtual void HandlePacket(const PlayerLeavePacket* packet) {}
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virtual void HandlePacket(const PlayerListPacket* packet) {}
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virtual void HandlePacket(const PlayerLoginPacket* packet) {}
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virtual void HandlePacket(const PlayerPositionAndRotationPacket* packet) {}
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virtual void HandlePacket(const PlayerShootPacket* packet) {}
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virtual void HandlePacket(const PlayerStatsPacket* packet) {}
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virtual void HandlePacket(const ServerTpsPacket* packet) {}
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virtual void HandlePacket(const UpdateHealthPacket* packet) {}
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};
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} // namespace protocol
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} // namespace blitz
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