Files
Blitz/include/blitz/protocol/packets/PlayerLeavePacket.h
2023-10-14 18:22:48 +02:00

32 lines
654 B
C++

#pragma once
#include "blitz/protocol/Protocol.h"
namespace blitz {
namespace protocol {
class PlayerLeavePacket : public Packet {
private:
std::uint8_t m_PlayerID;
public:
PlayerLeavePacket() {}
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
virtual ~PlayerLeavePacket() {}
virtual DataBuffer Serialize(bool packetID = true) const;
virtual void Deserialize(DataBuffer& data);
virtual void Dispatch(PacketHandler* handler) const;
std::uint8_t GetPlayerID() const {
return m_PlayerID;
}
virtual PacketType GetType() const {
return PacketType::PlayerLeave;
}
};
} // namespace protocol
} // namespace blitz