97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
#pragma once
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/**
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* \file ServerConnexion.h
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* \brief File containing the blitz::server::ServerConnexion class
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*/
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#include "blitz/network/Connexion.h"
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namespace blitz {
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namespace game {
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class Player;
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} // namespace game
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namespace server {
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class Server;
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/**
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* \struct KeepAlive
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* \brief Structure containing the keep alive informations
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* \var KeepAlive::KeepAliveID The keep alive ID
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* \var KeepAlive::SendTime The time when the keep alive was sent
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* \var KeepAlive::RecievedResponse If the keep alive has recieved a response
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*/
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struct KeepAlive {
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std::uint64_t KeepAliveID = 0;
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std::uint64_t SendTime;
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bool RecievedResponse = false;
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};
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/**
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* \class ServerConnexion
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* \brief Class used to manage the server connexion
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*/
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class ServerConnexion : public network::Connexion {
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private:
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Server& m_Server;
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std::uint8_t m_ID;
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KeepAlive m_KeepAlive;
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game::Player* m_Player;
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std::string m_ChatColor;
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public:
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/**
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* \brief Constructor
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* \param server The server
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* \param socket The socket
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* \param id The ID of the connexion
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*/
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ServerConnexion(Server& server, network::TCPSocket& socket, std::uint8_t id);
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/**
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* \brief Move constructor
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*/
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ServerConnexion(ServerConnexion&& move);
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virtual ~ServerConnexion();
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/**
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* \brief Start the connexion
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*/
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void Init();
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/**
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* \brief Get the ID of the connexion
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* \return The ID of the connexion
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*/
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std::uint8_t GetID() const {
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return m_ID;
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}
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virtual void HandlePacket(const protocol::PlayerLoginPacket& packet) override;
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virtual void HandlePacket(const protocol::KeepAlivePacket& packet) override;
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virtual void HandlePacket(const protocol::DisconnectPacket& packet) override;
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virtual void HandlePacket(const protocol::ChatPacket& packet) override;
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virtual void HandlePacket(const protocol::PlayerPositionAndRotationPacket& packet) override;
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virtual void HandlePacket(const protocol::PlayerShootPacket& packet) override;
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virtual bool UpdateSocket() override;
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private:
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void RegisterHandlers();
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void CheckKeepAlive();
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void SendKeepAlive();
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void InitConnection();
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void InitPlayerChatColor();
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void SendPlayers();
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void SendGameState();
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void SendServerConfig();
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};
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} // namespace server
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} // namespace blitz
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