30 lines
669 B
C++
30 lines
669 B
C++
#pragma once
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#include "GuiWidget.h"
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#include "client/Client.h"
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namespace blitz {
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namespace client {
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class Client;
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} // namespace client
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namespace gui {
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class LeaderBoardGui : public GuiWidget, public game::GameListener, public client::ClientListener {
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private:
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void Draw(const char* title, bool* p_open);
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utils::DelayTimer<float> m_Timer{5.0f};
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public:
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LeaderBoardGui(GuiWidget* parent, client::Client* client);
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~LeaderBoardGui();
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virtual void OnGameStateUpdate(game::GameState gameState) override;
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virtual void OnGameJoin() override;
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virtual void OnGameLeave() override;
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virtual void Render() override;
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};
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} // namespace gui
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} // namespace blitz
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