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C'est très long Co-authored-by: Morph01 <thibaut6969delastreet@gmail.com> Reviewed-on: #43 Co-authored-by: Persson-dev <sim16.prib@gmail.com> Co-committed-by: Persson-dev <sim16.prib@gmail.com>
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
#pragma once
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/**
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* \file ServerConfigPacket.h
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* \brief File containing the blitz::protocol::ServerConfigPacket class
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*/
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#include "blitz/game/Game.h"
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#include "blitz/protocol/Protocol.h"
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namespace blitz {
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namespace protocol {
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/**
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* \class ServerConfigPacket
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* \brief Packet for sending the server configuration.
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* %Packet structure :
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* | PacketType |
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* |-------------------------|
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* | PacketType::ServerConfig|
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*
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* | Field Name | Field Type | Notes |
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* |--------------------|-------------------|-------------------------------|
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* | Game Config | GameConfig | The game configuration |
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*/
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class ServerConfigPacket : public Packet {
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private:
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game::GameConfig m_GameConfig;
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public:
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/**
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* \brief Default constructor.
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*/
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ServerConfigPacket() {}
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/**
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* \brief Constructor.
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* \param GameConfig The game configuration.
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*/
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ServerConfigPacket(const game::GameConfig& GameConfig) : m_GameConfig(GameConfig) {}
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virtual ~ServerConfigPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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/**
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* \brief Getter of the game configuration
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* \return The game configuration
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*/
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game::GameConfig GetGameConfig() const {
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return m_GameConfig;
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}
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virtual PacketType GetType() const {
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return PacketType::ServerConfig;
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}
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};
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} // namespace protocol
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} // namespace blitz
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