#pragma once /** * \file Easing.h * \brief File containing mathematical functions and constants */ namespace blitz { namespace utils { /** * \brief Sine functions */ float EaseInSine(float x); float EaseOutSine(float x); float EaseInOutSine(float x); /** * \brief Cubic functions */ float EaseInCubic(float x); float EaseOutCubic(float x); float EaseInOutCubic(float x); /** * \brief Quint functions */ float EaseInQuint(float x); float EaseOutQuint(float x); float EaseInOutQuint(float x); /** * \brief Circ functions */ float EaseInCirc(float x); float EaseOutCirc(float x); float EaseInOutCirc(float x); /** * \brief Elastic functions */ float EaseInElastic(float x); float EaseOutElastic(float x); float EaseInOutElastic(float x); /** * \brief Quad functions */ float EaseInQuad(float x); float EaseOutQuad(float x); float EaseInOutQuad(float x); /** * \brief Quart functions */ float EaseInQuart(float x); float EaseOutQuart(float x); float EaseInOutQuart(float x); /** * \brief Expo functions */ float EaseInExpo(float x); float EaseOutExpo(float x); float EaseInOutExpo(float x); /** * \brief Back functions */ float EaseInBack(float x); float EaseOutBack(float x); float EaseInOutBack(float x); /** * \brief Bounce functions */ float EaseInBounce(float x); float EaseOutBounce(float x); float EaseInOutBounce(float x); } // namespace utils } // namespace blitz