Update types of texture variables
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Linux arm64 / Build (push) Successful in 4m56s
All checks were successful
Linux arm64 / Build (push) Successful in 4m56s
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@@ -10,8 +10,8 @@ class Client;
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namespace gui {
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namespace gui {
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class Hud : public GuiWidget {
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class Hud : public GuiWidget {
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private:
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private:
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unsigned int m_GunTexture;
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std::uint64_t m_GunTexture;
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unsigned int m_JPTexture;
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std::uint64_t m_JPTexture;
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public:
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public:
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Hud(GuiWidget* parent, Client* client);
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Hud(GuiWidget* parent, Client* client);
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@@ -84,7 +84,7 @@ void Hud::RenderTime() {
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timeRemaining += 1000;
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timeRemaining += 1000;
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int seconds = timeRemaining / 1000 % 60;
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int seconds = timeRemaining / 1000 % 60;
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int minutes = timeRemaining / 1000 / 60;
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int minutes = static_cast<int>(timeRemaining) / 1000 / 60;
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timeFormated = (minutes < 10 ? "0" + std::to_string(minutes) : std::to_string(minutes)) + " : " +
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timeFormated = (minutes < 10 ? "0" + std::to_string(minutes) : std::to_string(minutes)) + " : " +
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(seconds < 10 ? "0" + std::to_string(seconds) : std::to_string(seconds));
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(seconds < 10 ? "0" + std::to_string(seconds) : std::to_string(seconds));
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