working chat

This commit is contained in:
2024-03-07 23:10:01 +01:00
parent ef4264a29b
commit 93a8e1acfb
4 changed files with 259 additions and 3 deletions

75
src/Client.cpp Normal file
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@@ -0,0 +1,75 @@
#include "Client.h"
#include "blitz/misc/Format.h"
#include "blitz/misc/Log.h"
#include "blitz/protocol/packets/ChatPacket.h"
#include "blitz/protocol/packets/ConnexionInfoPacket.h"
#include "blitz/protocol/packets/KeepAlivePacket.h"
#include "blitz/protocol/packets/PlayerLoginPacket.h"
#include "blitz/protocol/packets/PlayerShootPacket.h"
static void PrintColoredText(const protocol::ColoredText& text) {
std::string msg;
for (auto& part : text) {
msg += utils::Format("\033[38;2;%i;%i;%im%s", static_cast<int>(part.color.r * 255), static_cast<int>(part.color.g * 255),
static_cast<int>(part.color.b * 255), part.text.c_str());
}
msg += "\033[0m";
utils::LOG(msg);
}
Client::Client() : network::Connexion(&m_Dispatcher) {
RegisterHandlers();
}
Client::~Client() {
GetDispatcher()->UnregisterHandler(this);
}
void Client::RegisterHandlers() {
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::Chat, this);
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnexionInfo, this);
}
bool Client::Connect(const std::string& pseudo, const std::string& address, std::uint16_t port) {
if (!Connexion::Connect(address, port))
return false;
m_PlayerName = pseudo;
return true;
}
void Client::HandlePacket(const protocol::ChatPacket* packet) {
PrintColoredText(packet->GetMessage());
}
void Client::HandlePacket(const protocol::DisconnectPacket* packet) {
utils::LOG("Disconnected !");
}
void Client::HandlePacket(const protocol::KeepAlivePacket* packet) {
protocol::KeepAlivePacket response(packet->GetAliveID());
SendPacket(&response);
}
void Client::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
m_PlayerID = packet->GetConnectionID();
Login(m_PlayerName);
}
void Client::Login(const std::string& pseudo) {
protocol::PlayerLoginPacket packet(pseudo);
SendPacket(&packet);
}
void Client::SendTextChat(const std::string& msg) {
protocol::ChatPacket packet(protocol::ChatPacket::ColorizeText(msg));
SendPacket(&packet);
}
void Client::Shoot() {
protocol::PlayerShootPacket packet;
SendPacket(&packet);
}

31
src/Client.h Normal file
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#pragma once
#include "blitz/common/Defines.h"
#include "blitz/network/Connexion.h"
using namespace blitz;
class Client : public network::Connexion {
private:
std::string m_PlayerName;
game::PlayerID m_PlayerID;
public:
Client();
virtual ~Client();
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
virtual void HandlePacket(const protocol::ChatPacket* packet) override;
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
virtual bool Connect(const std::string& pseudo, const std::string& address, std::uint16_t port);
void SendTextChat(const std::string& msg);
void Shoot();
private:
void Login(const std::string& pseudo);
void RegisterHandlers();
};

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@@ -1,6 +1,155 @@
#include "Client.h"
#include "blitz/misc/Format.h"
#include "blitz/misc/Log.h"
#include "blitz/network/Network.h"
#include "server/Server.h"
#include <iostream> #include <iostream>
#include <thread>
int main(int argc, char** argv){ namespace bu = blitz::utils;
std::cout << "hello world!" << std::endl;
return 0; struct Argument {
std::string Name;
std::string Descritpion;
};
static std::vector<Argument> CMD_ARGUMENTS = {
{"-P\t", "The port to listen/connect to. Default : 25565"},
{"--help\t", "Displays help"},
{"-C\t", "Instead of creating an internal server, connects to the one provided"},
{"-N\t", "Set player name"},
};
static void DisplayHelp() {
bu::LOG("Usage :");
for (std::size_t i = 0; i < CMD_ARGUMENTS.size(); i++) {
Argument& arg = CMD_ARGUMENTS[i];
bu::LOG(bu::Format("\t%s\t%s", arg.Name.c_str(), arg.Descritpion.c_str()));
}
}
class ConsoleThread {
private:
std::thread m_Thread;
bool m_Running = true;
Client& m_Client;
public:
ConsoleThread(Client& client) : m_Client(client) {}
void Start() {
m_Thread = std::thread([this]() {
std::string line;
while (m_Running) {
getline(std::cin, line);
if (line == "/stop") {
bu::LOG("Disconnecting ...");
m_Running = false;
} else if (line == "/shoot") {
bu::LOG("Shooting ...");
m_Client.Shoot();
} else if (line == "/help") {
bu::LOG("use \"/stop\" to disconnect");
bu::LOG("use \"/shoot\" to shoot");
} else {
m_Client.SendTextChat(line);
}
}
});
}
bool IsRunning() const {
return m_Running;
}
void Stop() {
m_Thread.join();
}
~ConsoleThread() {}
};
static void ProcessArgs(std::string& host, std::uint16_t port, const std::string& pseudo) {
std::unique_ptr<blitz::server::Server> internalServer;
if (host.empty()) {
internalServer = std::make_unique<blitz::server::Server>();
internalServer->Start(port, false);
host = "localhost";
}
Client client;
client.Connect(pseudo, host, port);
ConsoleThread consoleThread{client};
consoleThread.Start();
while (consoleThread.IsRunning()) {
client.UpdateSocket();
}
client.CloseConnection();
consoleThread.Stop();
}
int main(int argc, char** args) {
blitz::network::NetworkInitializer network;
std::uint16_t port = 25565;
std::string host;
std::string pseudo = "pseudo";
for (int i = 1; i < argc; i++) {
std::string arg = args[i];
if (arg == "--help") {
DisplayHelp();
return EXIT_SUCCESS;
}
if (arg == "-P") {
i++;
if (i >= argc) {
bu::LOG("You must specify a valid port !");
return EXIT_FAILURE;
}
try {
port = std::stoi(args[i]);
} catch (std::exception& e) {
bu::LOG("You must specify a valid port !");
return EXIT_FAILURE;
}
}
if (arg == "-C") {
i++;
if (i >= argc) {
bu::LOG("You must specify a valid host !");
return EXIT_FAILURE;
}
host = args[i];
}
if (arg == "-N") {
i++;
if (i >= argc) {
bu::LOG("You must specify a valid name !");
return EXIT_FAILURE;
}
pseudo = args[i];
}
}
ProcessArgs(host, port, pseudo);
bu::LOG("Goodbye !");
return 0;
} }

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@@ -1,5 +1,6 @@
add_rules("mode.debug", "mode.release") add_rules("mode.debug", "mode.release")
add_includedirs("Blitz/include")
set_languages("c++17") set_languages("c++17")
includes("Blitz/xmake/Blitz.lua") includes("Blitz/xmake/Blitz.lua")